AoeStats
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Lombardia

507402957Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 61m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
61 3,732 8:54 19:22 34:16 ⚔ Scout Rush
51 3,124 10:12 15:02 35:11 ⛏ Fast Castle
50 3,059 10:39 14:45 29:25 ⛏ Fast Castle
50 3,062 10:08 14:22 36:49 ⛏ Fast Castle
47 2,860 9:15 20:04 39:17 ⚔ Scout Rush
46 2,815 11:48 16:02 31:53 ⛏ Fast Castle
43 2,635 9:23 20:37 39:40 ⚔ Scout Rush
36 2,175 10:13 17:57 33:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,105 47,034 22,135 4,315 119,589 124,898
31,800 57,577 18,800 3,765 111,942 112,975
40,210 23,295 37,535 3,775 104,815 110,425
47,595 26,057 28,415 2,300 104,367 112,050
46,845 26,600 22,690 3,345 99,480 102,952
42,115 31,063 18,735 4,100 96,013 101,939
29,100 39,715 19,180 1,080 89,075 92,105
44,495 22,579 17,420 3,105 87,599 97,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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