AoeStats
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Nomad

507173743Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 21m 49s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Cumans · Canada
1675
+13
🇧🇷 Koreans · Brazil
1656
+14
🇧🇷 Dravidians · Brazil
1650
+14
🇭🇰 Italians · Hong Kong SAR China
1569
+17
🇨🇱 Armenians · Chile
1615
-15
🇧🇷 Italians · Brazil
1613
-15
🇨🇱 Tupi · Chile
1596
-14
🇦🇷 Vietnamese · Argentina
1592
-14
Player eAPM Actions Feudal Castle Imperial Opening
73 1,600 12:25 — — ⛏ Fish Boom into Galleys FC
56 1,223 11:53 — — ⛏ Fish Boom into Fire Galleys
39 858 13:11 — — ⚔ Fish Boom into Archers into Galleys
33 720 12:21 16:01 — ⛏ Fish Boom FC into Fire Galleys
27 590 12:10 — — ⚔ Fish Boom into M@A
24 522 14:09 — — ⛏ Fast Castle
23 508 12:48 17:22 — ⛏ Fish Boom FC
20 435 13:36 18:34 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,700 5,000 1,440 750 10,890 10,453
5,075 4,246 915 100 10,336 10,372
3,035 4,449 755 310 8,549 9,099
3,600 2,775 850 750 7,975 8,008
3,355 3,636 580 300 7,871 7,666
3,475 3,170 705 235 7,585 7,669
2,450 3,422 535 100 6,507 7,723
3,050 1,458 250 200 4,958 5,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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