AoeStats
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Nomad

507172700Analyzed
4v4 RM · 14d ago on Sep 17, 2026· 2m 44s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Armenians · Chile
1596
+19
🇧🇷 Italians · Brazil
1594
+19
🇨🇱 Tupi · Chile
1576
+20
🇦🇷 Inca · Argentina
1572
+20
🇨🇦 Cumans · Canada
1695
-20
🇧🇷 Koreans · Brazil
1676
-20
🇧🇷 Dravidians · Brazil
1670
-20
🇺🇸 Tatars · United States
1628
-18
Player eAPM Actions Feudal Castle Imperial Opening
56 153 — — —
42 116 — — —
29 81 — — —
27 74 — — —
26 71 — — —
25 68 — — —
8 23 — — —
6 17 — — —

Resources

Player Food Wood Gold Stone Spent Collected
0 556 0 200 756 400
0 450 0 100 550 32
0 425 0 100 525 10
200 300 0 0 500 176
250 178 0 0 428 50
250 150 0 0 400 50
200 175 0 0 375 20
0 150 0 0 150 10
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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