AoeStats
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African Clearing

506768542Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 43m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Gurjaras · Brazil
1662
+14
🇨🇦 Georgians · Canada
1653
+15
🇧🇷 Berbers · Brazil
1643
+15
🇧🇷 Chinese · Brazil
1641
+15
🇲🇽 Tatars · Mexico
1716
-18
🇲🇽 Mongols · Mexico
1621
-15
🇲🇽 Huns · Mexico
1579
-13
🇲🇽 Magyars · Mexico
1567
-13
Player eAPM Actions Feudal Castle Imperial Opening
89 3,850 13:26 17:30 35:19 ⛏ Fast Castle
71 3,073 11:22 21:24 40:23 ⚔ Scout Rush
51 2,197 14:11 18:12 40:46 ⛏ Fast Castle
43 1,842 11:37 16:33 32:27 ⛏ Fast Castle
40 1,715 12:58 16:47 33:30 ⛏ Fast Castle
35 1,516 14:15 19:30 37:45 ⚔ Fish Boom FC into Scouts
32 1,385 12:58 19:21 36:56 ⛏ Fast Castle
29 1,267 13:12 20:05 42:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,425 16,720 11,070 2,400 51,615 53,536
23,930 9,321 14,025 3,850 51,126 52,758
23,380 13,534 12,850 1,315 51,079 52,657
20,320 15,935 6,015 1,085 43,355 46,461
13,155 14,001 9,935 250 37,341 40,437
17,310 9,663 7,515 1,050 35,538 38,693
10,425 10,906 5,220 3,215 29,766 31,148
12,485 6,969 3,800 2,140 25,394 27,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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