AoeStats
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African Clearing

506289350Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 49m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Mongols · Italy
1710
+16
🇮🇳 Slavs · India
1661
+18
🇦🇷 Hindustanis · Argentina
1623
+19
🇲🇽 Maya · Mexico
1598
+20
🇧🇷 Koreans · Brazil
1752
-20
🇧🇷 Berbers · Brazil
1711
-19
🇧🇷 Jurchens · Brazil
1680
-18
🇧🇷 Vietnamese · Brazil
1632
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 2,572 13:43 18:12 41:09 ⛏ Fish Boom FC
49 2,433 11:50 21:17 42:46 ⚔ Scout Rush
44 2,196 13:08 17:05 39:11 ⛏ Fast Castle
42 2,109 14:42 18:59 41:41 ⛏ Fast Castle
39 1,933 12:32 20:48 38:22 ⚔ Scout Rush
37 1,859 14:52 23:40 49:42 ⚔ Archer Rush
36 1,801 13:08 16:52 35:57 ⛏ Fast Castle
33 1,648 13:31 17:49 44:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,820 43,183 16,230 4,650 79,883 85,120
37,580 10,946 23,235 3,010 74,771 82,145
32,580 15,510 16,365 2,250 66,705 72,044
20,920 22,438 12,790 3,910 60,058 66,346
22,815 13,955 10,790 4,050 51,610 62,175
15,000 22,585 9,900 2,260 49,745 51,723
18,330 15,169 3,245 1,250 37,994 39,070
17,565 10,886 3,215 2,485 34,151 34,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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