AoeStats
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African Clearing

505775401Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 43m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bengalis · Argentina
1753
+13
🇵🇪 Berbers · Peru
1740
+13
🇺🇸 Celts · United States
1687
+16
🇦🇷 Romans · Argentina
1682
+16
🇨🇦 Inca · Canada
1772
-18
🇧🇷 Wu · Brazil
1694
-15
🇧🇷 Italians · Brazil
1639
-13
🇧🇷 Mongols · Brazil
1612
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 2,714 14:57 19:20 33:59 ⚔ Drush FC
57 2,439 13:22 17:41 36:11 ⛏ Fast Castle
50 2,148 12:06 20:40 33:12 ⚔ Scout Rush
42 1,808 13:05 18:02 36:36 ⛏ Fast Castle
41 1,767 12:22 24:41 — ⚔ Archer Rush
36 1,570 12:39 16:58 38:19 ⛏ Fast Castle
31 1,324 13:09 18:18 34:57 ⛏ Fast Castle
30 1,289 12:21 16:33 32:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,915 16,727 17,155 3,105 60,902 65,273
21,780 13,712 13,860 1,285 50,637 60,355
24,215 12,622 7,680 3,750 48,267 49,455
23,925 10,365 10,920 2,250 47,460 51,372
15,225 15,232 8,530 4,050 43,037 44,882
16,675 12,552 7,475 3,020 39,722 40,732
14,845 10,205 6,060 1,270 32,380 42,267
10,600 7,750 2,155 1,475 21,980 22,256
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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