AoeStats
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African Clearing

505762090Analyzed
4v4 RM · 21d ago on Sep 10, 2026· 44m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Georgians · Canada
1774
+12
🇧🇷 Lithuanians · Brazil
1699
+15
🇧🇷 Armenians · Brazil
1678
+16
🇧🇷 Tatars · Brazil
1595
+19
🇺🇸 Slavs · United States
1709
-17
🇲🇽 Muisca · Mexico
1692
-16
🇩🇪 Bengalis · Germany
1684
-16
🇨🇴 Bohemians · Colombia
1611
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,159 14:13 18:29 37:44 ⚔ Drush FC
41 1,827 13:03 17:24 31:08 ⛏ Fast Castle
41 1,814 13:36 23:49 — ⚔ Scout Rush
39 1,732 14:06 18:06 41:16 ⛏ Fast Castle
37 1,664 13:12 17:00 36:58 ⛏ Fast Castle
36 1,615 13:36 17:56 — ⛏ Fast Castle
35 1,585 12:20 16:17 36:19 ⛏ Fast Castle
34 1,510 13:39 17:17 36:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,625 13,491 9,065 5,380 50,561 52,695
21,675 17,550 8,060 2,330 49,615 55,119
22,090 14,340 10,080 1,800 48,310 50,561
22,710 12,469 8,415 1,150 44,744 46,977
19,685 13,361 7,960 1,710 42,716 44,512
16,155 17,063 6,270 1,150 40,638 43,863
12,540 10,423 4,905 1,470 29,338 30,054
7,770 8,027 1,260 1,575 18,632 19,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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