AoeStats
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Nomad

505567430Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 37m 18s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1772
+10
🇺🇸 Dravidians · United States
1659
+14
🇺🇸 Muisca · United States
1567
+18
🇮🇪 Koreans · Ireland
1474
+20
🇧🇷 Celts · Brazil
1715
-20
🇧🇷 Dravidians · Brazil
1616
-16
🇧🇷 Italians · Brazil
1605
-15
🇧🇷 Spanish · Brazil
1501
-11
Player eAPM Actions Feudal Castle Imperial Opening
67 2,517 12:19 16:26 — ⛏ Fish Boom FC
61 2,271 13:53 18:03 — ⛏ Fish Boom FC
50 1,860 13:58 17:39 36:32 ⚔ Fish Boom FC into Archers
50 1,883 12:43 16:17 — ⛏ Fish Boom FC
37 1,398 13:00 16:55 36:47 ⛏ Fish Boom FC
32 1,182 13:05 17:47 33:55 ⛏ Fish Boom FC
28 1,048 13:26 17:45 — ⛏ Fish Boom FC
24 882 12:06 17:33 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,150 10,399 4,485 1,705 27,739 28,649
10,070 9,758 5,265 1,450 26,543 26,605
6,750 10,071 6,210 2,675 25,706 25,883
11,020 7,877 2,385 2,915 24,197 25,294
7,750 9,044 3,660 1,080 21,534 22,122
9,045 6,609 2,335 2,200 20,189 22,731
5,600 6,696 1,255 1,615 15,166 14,914
4,350 5,412 1,110 875 11,747 12,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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