AoeStats
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Arena

504910970Analyzed
4v4 RM · 25d ago on Sep 7, 2026· 35m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Khmer · Italy
2066
+4
🇮🇹 Dravidians · Italy
1981
+6
🇩🇪 Koreans · Germany
1968
+6
🇺🇸 Romans · United States
1964
+6
🇧🇷 Malay · Brazil
1777
-7
🇧🇷 Franks · Brazil
1731
-6
🇧🇷 Wu · Brazil
1712
-5
🇧🇷 Bengalis · Brazil
1654
-4
Player eAPM Actions Feudal Castle Imperial Opening
46 1,653 8:23 15:33 26:03 ⛏ Fast Castle
44 1,567 10:11 13:55 26:50 ⛏ Fast Castle
40 1,430 10:40 13:38 28:23 ⚔ FC into Scouts
39 1,381 9:51 13:37 32:27 ⛏ Fast Castle
36 1,268 10:27 14:02 27:20 ⛏ Fast Castle
35 1,265 10:29 14:03 34:49 ⛏ Fast Castle
33 1,164 9:18 13:06 — ⛏ Fast Castle
28 992 10:28 14:48 35:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,040 16,170 13,645 1,600 50,455 54,493
24,940 12,050 11,555 1,130 49,675 50,503
17,765 15,655 4,250 2,250 39,920 45,726
12,900 17,768 7,100 1,050 38,818 39,642
17,825 11,760 7,485 950 38,020 41,816
12,825 15,479 6,710 3,000 38,014 40,325
12,020 15,020 7,075 1,715 35,830 41,721
6,550 6,798 2,060 395 15,803 16,109
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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