AoeStats
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Arabia

504824490Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 45m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1730
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1554
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1499
-7
Player eAPM Actions Feudal Castle Imperial Opening
110 4,960 8:42 22:05 40:45 ⚔ Archer Rush
98 4,415 8:27 21:43 41:57 ⚔ Scout Rush
73 3,301 8:18 22:53 43:01 ⚔ Scout Rush
65 2,909 9:07 27:09 — ⚔ Scout Rush
62 2,788 8:27 26:29 38:52 ⚔ Archer Rush
60 2,706 9:18 25:41 — ⚔ Archer Rush
60 2,715 8:56 24:28 — ⚔ Scout Rush
46 2,068 8:52 24:36 39:34 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
22,760 10,167 9,565 2,225 44,717 46,639
21,380 10,062 8,745 955 41,142 44,455
19,795 7,386 12,770 200 40,151 41,372
12,525 12,458 9,140 1,790 35,913 38,545
10,900 12,309 11,260 1,305 35,774 37,911
11,050 12,154 10,290 105 33,599 35,092
13,865 5,221 5,885 745 25,716 26,565
7,100 9,496 7,125 210 23,931 25,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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