AoeStats
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African Clearing

504364750Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 42m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1721
+13
🇺🇸 Vietnamese · United States
1683
+14
🇲🇽 Vikings · Mexico
1677
+15
🇦🇷 Georgians · Argentina
1524
+21
🇧🇷 Mapuche · Brazil
1760
-20
🇧🇷 Chinese · Brazil
1679
-17
🇧🇷 Gurjaras · Brazil
1633
-15
🇧🇷 Berbers · Brazil
1517
-11
Player eAPM Actions Feudal Castle Imperial Opening
63 2,663 13:14 21:10 36:36 ⚔ Archer Rush
54 2,265 13:53 17:27 39:12 ⛏ Fast Castle
43 1,804 12:55 22:00 40:05 ⚔ Scout Rush
42 1,782 14:43 17:48 32:56 ⛏ Fast Castle
40 1,698 12:03 16:59 — ⛏ Fast Castle
40 1,702 12:55 16:52 37:02 ⛏ Fast Castle
36 1,507 12:38 16:37 40:40 ⛏ Fast Castle
30 1,276 13:17 17:24 36:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,140 20,515 5,835 1,055 47,545 48,870
13,700 16,600 5,640 1,250 37,190 40,628
10,345 11,615 8,315 4,300 34,575 35,545
18,985 7,598 6,240 1,600 34,423 34,887
15,635 9,483 7,110 1,050 33,278 41,262
11,275 11,043 6,230 2,290 30,838 31,091
13,380 7,902 4,575 2,330 28,187 29,114
10,050 10,139 2,775 1,210 24,174 30,221
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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