Arabia
510547765Analyzed1v1 RM
·
15h ago on Oct 1, 2026·
51m 51s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
280897526's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,422 analysed 1v1 players on Arabia.
TerrorTerp24
D
Feudal Age
10:30
vs 9:49
btm 30%
Castle Age
22:08
vs 21:49
btm 45%
Imperial Age
—
vs 38:58
btm 0%
eAPM
13
vs 38
btm 3%
First military
22:10
vs 10:33
btm 3%
▼
Low eAPM (13) — busier hands win idle time back
▼
Loom after the Feudal click (14:59) — usually safest before it
▼
First military only at 22:10 (Knight) — later than 97% of analysed players on Arabia
▲
Town centers almost never idle — 3s across the first 22:08
280897526
C
Feudal Age
10:39
vs 9:49
btm 27%
Castle Age
25:38
vs 21:49
btm 11%
Imperial Age
42:26
vs 38:58
btm 24%
eAPM
60
vs 38
top 16%
First military
12:56
vs 10:33
btm 23%
▼
Slow Castle Age at 25:38 — slower than 89% of analysed players on Arabia
▼
Slow Imperial Age at 42:26 — slower than 76% of analysed players on Arabia
▲
High eAPM (60) — top quarter of analysed players
▼
Town centers idle 3:18 of the first 25:38 — keep villagers queued