AoeStats
← joseph.fragonard

Black Forest

508262224Analyzed
3v3 RM · 9d ago on Sep 21, 2026· 70m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Celts · France
1130
+15
🇨🇱 Cumans · Chile
1125
+15
🇨🇦 Khmer · Canada
1031
+20
🇩🇪 Tatars · Germany
1131
-17
🇩🇪 Ethiopians · Germany
1111
-17
🇩🇪 Bulgarians · Germany
1085
-16
Player eAPM Actions Feudal Castle Imperial Opening
37 2,640 13:26 17:57 44:26 ⛏ Fast Castle
35 2,500 11:57 16:39 32:49 ⚔ FC into Archers
27 1,926 12:32 18:33 31:26 ⛏ Fast Castle
24 1,668 10:48 24:27 36:55
22 1,525 11:28 15:19 33:36 ⛏ Fast Castle
21 1,457 11:38 16:07 29:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,530 69,616 39,535 2,250 137,931 172,926
43,725 43,393 6,070 3,585 96,773 107,277
39,220 24,580 24,890 4,280 92,970 110,092
28,715 32,426 25,600 2,455 89,196 98,713
35,595 20,504 20,710 2,960 79,769 97,981
19,655 20,020 10,765 1,075 51,515 87,091
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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