AoeStats
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Socotra

504288878Analyzed
4v4 RM · 27d ago on Sep 4, 2026· 29m 31s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
1246
+12
🇬🇧 Goths · United Kingdom
1239
+12
1207
+15
🇫🇷 Wu · France
1205
+14
🇩🇪 Spanish · Germany
1174
-13
🇫🇷 Britons · France
1172
-14
🇹🇷 Vikings · Türkiye
1153
-13
🇹🇷 Persians · Türkiye
1148
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,093 11:30 25:34 — ⚔ M@A FC
35 1,039 10:01 — — ⚔ Scout Rush
32 953 9:50 23:12 — ⚔ Scout Rush
22 636 10:09 25:46 — ⚔ Towers FC
20 584 11:41 22:25 — ⚔ M@A Rush
13 371 12:15 23:51 — ⛏ Fast Castle
13 392 12:13 — —
9 258 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,770 4,675 1,575 100 13,120 15,107
7,190 4,015 845 0 12,050 13,778
5,125 4,265 300 1,250 10,940 14,139
5,025 3,618 785 100 9,528 9,564
3,675 2,923 840 775 8,213 8,986
3,245 2,130 250 0 5,625 6,214
2,820 2,211 50 0 5,081 6,170
550 925 50 100 1,625 2,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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