AoeStats
← TheGreatKING

Yucatan

510536744Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 59m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Magyars · Türkiye
1080
+16
🇩🇪 Lithuanians · Germany
1067
+16
🇦🇷 Mongols · Argentina
1138
-19
🇨🇿 Vikings · Czechia
1009
-13
Player eAPM Actions Feudal Castle Imperial Opening
20 1,213 11:10 24:23 39:11 ⚔ Scout Rush
19 1,156 12:07 19:38 40:01 ⛏ Fast Castle
18 1,098 10:52 15:39 32:12 ⛏ Fast Castle
14 854 11:23 16:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,290 24,835 17,900 4,240 82,265 94,943
25,435 12,855 16,280 3,750 58,320 66,502
15,045 14,282 9,565 4,010 42,902 48,803
6,450 7,035 990 700 15,175 16,476
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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