AoeStats
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Black Forest

510175427Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 55m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1064
+16
🇹🇷 Gurjaras · Türkiye
1044
+17
🇨🇿 Khmer · Czechia
1068
-17
🇨🇿 Persians · Czechia
1060
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,623 10:46 16:00 28:41 ⛏ Fast Castle
24 1,315 11:22 17:29 36:43 ⛏ Fast Castle
23 1,266 11:57 19:42 28:39 ⛏ Fish Boom FC
22 1,194 13:07 20:04 26:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,830 22,705 24,045 2,465 82,045 96,097
27,820 19,703 13,985 4,275 65,783 70,528
24,285 13,686 10,065 2,000 50,036 57,455
18,840 12,346 10,910 2,205 44,301 52,266
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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