AoeStats
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Nomad

510223497Analyzed
3v3 RM · 9h ago on Sep 30, 2026· 43m 35s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Italians · Peru
1371
+17
🇨🇴 Magyars · Colombia
1321
+19
🇦🇷 Vietnamese · Argentina
1263
+21
🇺🇸 Bengalis · United States
1430
-20
🇦🇷 Portuguese · Argentina
1379
-19
🇦🇷 Spanish · Argentina
1349
-18
Player eAPM Actions Feudal Castle Imperial Opening
51 2,217 11:38 24:19 40:55 ⛏ Fish Boom into Galleys FC
41 1,804 12:14 22:23 36:57 ⛏ Fish Boom FC
40 1,752 15:44 20:08 31:29 ⛏ Fish Boom FC
33 1,422 13:49 20:02 31:44 ⛏ Fish Boom FC
26 1,152 13:22 20:16 — ⛏ Fish Boom into Fire Galleys FC
18 801 14:42 18:36 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,450 22,286 8,240 3,880 48,856 54,596
9,575 16,376 5,415 500 31,866 32,094
9,910 13,219 4,385 3,795 31,309 32,577
12,905 8,703 5,520 2,250 29,378 31,047
5,000 9,260 2,410 2,550 19,220 20,207
6,465 4,760 2,500 1,410 15,135 16,407
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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