AoeStats
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Socotra

505848230Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 57m 0s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
736
+14
🇦🇺 Bulgarians · Australia
692
+16
🇵🇪 Wu · Peru
671
+17
🇨🇳 Persians · China
644
+18
🇳🇱 Wei · Netherlands
774
-19
🇧🇪 Aztecs · Belgium
698
-17
🇫🇷 Romans · France
653
-15
🇸🇪 Celts · Sweden
625
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,567 11:24 20:57 33:21 ⛏ Fast Castle
24 1,347 11:16 21:01 32:03 ⚔ FC into Skirms
18 1,035 11:07 19:25 30:43 ⛏ Fast Castle
18 1,011 11:33 22:37 39:44 ⛏ Fast Castle
17 972 12:28 29:01 41:43 ⚔ Archers into Scouts
13 763 12:30 23:19 — ⚔ Archer Rush
10 598 11:38 26:36 — ⚔ Skirmisher Rush
10 559 11:15 24:38 46:03 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,895 30,950 12,435 2,475 70,755 79,389
19,300 18,245 15,820 1,500 54,865 70,948
20,460 10,615 9,105 2,310 42,490 54,416
17,430 13,070 6,755 1,675 38,930 45,809
12,120 12,135 7,830 1,725 33,810 45,626
12,185 13,128 5,475 520 31,308 33,287
7,355 8,127 5,895 100 21,477 28,468
4,980 5,362 1,045 225 11,612 12,008
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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