AoeStats
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Arena

509167966Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 58m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bohemians · Czechia
861
+13
🇨🇱 Chinese · Chile
833
+14
🇨🇷 Aztecs · Costa Rica
829
+14
🇨🇱 Cumans · Chile
810
+15
🇮🇳 Portuguese · India
817
-14
🇮🇳 Inca · India
812
-15
🇮🇳 Teutons · India
791
-14
🇮🇳 Berbers · India
762
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,045 11:16 23:44 35:20 ⛏ Fast Castle
27 1,571 8:42 19:44 31:57 ⛏ Fast Castle
25 1,463 10:13 16:13 40:27 ⛏ Fast Castle
20 1,151 11:12 20:35 32:55 ⛏ Fast Castle
20 1,201 11:16 16:21 36:57 ⛏ Fast Castle
13 771 11:40 22:53 44:35 ⛏ Fast Castle
13 735 12:37 18:07 39:34 ⛏ Fast Castle
13 777 11:58 22:41 53:13

Resources

Player Food Wood Gold Stone Spent Collected
31,770 17,135 19,865 3,050 71,820 93,587
26,660 21,275 16,265 1,900 66,100 78,763
28,710 9,300 11,980 3,005 52,995 61,314
17,480 18,940 13,480 2,620 52,520 56,535
15,385 19,800 11,650 3,600 50,435 62,513
21,230 9,055 11,195 1,765 43,245 52,853
11,375 15,131 6,630 975 34,111 39,866
14,590 10,425 5,225 1,175 31,415 37,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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