AoeStats
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Arabia

504489209Analyzed
3v3 RM · 28d ago on Sep 5, 2026· 39m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Saracens · Argentina
1391
+14
🇭🇺 Ethiopians · Hungary
1377
+15
🇦🇷 Magyars · Argentina
1316
+17
🇹🇼 Ethiopians · Taiwan
1459
-20
🇹🇼 Vikings · Taiwan
1363
-16
🇹🇼 Persians · Taiwan
1222
-10
Player eAPM Actions Feudal Castle Imperial Opening
70 2,756 9:13 22:49 — ⚔ Scout Rush
54 2,129 9:43 21:21 38:25 ⚔ Archer Rush
51 2,024 9:33 24:33 — ⚔ Archer Rush
44 1,725 9:13 24:01 — ⚔ Archer Rush
35 1,376 10:09 17:12 — ⛏ Fast Castle
32 1,272 9:19 25:05 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,360 11,440 9,090 200 31,090 33,189
13,665 7,770 5,225 445 27,105 29,312
7,010 10,539 8,370 200 26,119 27,269
9,460 10,873 3,540 950 24,823 27,545
8,700 9,197 4,925 200 23,022 24,399
8,885 4,608 3,200 875 17,568 18,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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