AoeStats
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Arena

508245385Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 63m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇾 Teutons · Paraguay
1159
+14
🇨🇿 Byzantines · Czechia
1122
+15
🇩🇪 Persians · Germany
1101
+16
🇨🇳 Jurchens · China
1193
-19
🇨🇳 Goths · China
1138
-16
🇨🇳 Huns · China
984
-10
Player eAPM Actions Feudal Castle Imperial Opening
39 2,430 10:16 14:14 28:29 ⛏ Fast Castle
35 2,183 10:53 14:56 29:42 ⛏ Fast Castle
33 2,087 10:00 13:52 26:30 ⛏ Fast Castle
31 1,954 10:43 14:56 28:46 ⛏ Fast Castle
30 1,862 10:58 17:25 29:15 ⛏ Fast Castle
28 1,758 10:20 14:17 29:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,600 32,195 23,830 6,265 117,890 121,485
61,645 27,685 21,995 2,450 113,775 120,791
56,695 36,540 16,195 3,425 112,855 123,327
50,380 25,890 10,630 3,500 90,400 96,533
34,970 22,965 24,065 3,325 85,325 100,154
34,240 25,025 17,880 5,010 82,155 88,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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