AoeStats
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Oasis

508233659Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 43m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Khitans · Spain
1102
+16
🇺🇸 Vietnamese · United States
1063
+18
🇬🇧 Teutons · United Kingdom
1057
+18
🇨🇳 Mongols · China
1203
-21
🇨🇳 Teutons · China
1144
-19
🇨🇳 Huns · China
977
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,137 12:06 18:27 34:02 ⚔ Archers FC
36 1,564 10:01 15:33 39:16 ⛏ Fast Castle
32 1,414 11:18 16:10 32:07 ⛏ Fast Castle
23 981 10:26 18:26 — ⛏ Fast Castle
22 977 11:00 18:07 38:14 ⛏ Fast Castle
21 919 11:24 19:00 31:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,025 20,990 11,560 1,500 49,075 53,392
18,960 11,740 9,115 2,550 42,365 47,012
16,635 7,528 8,660 3,085 35,908 39,255
8,300 8,941 6,350 980 24,571 30,690
8,125 8,049 2,935 2,380 21,489 24,809
8,370 7,615 350 1,060 17,395 19,778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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