AoeStats
← Franz Rupersky

Black Forest

509732579Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 43m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
873
+15
🇦🇷 Portuguese · Argentina
833
+17
🇧🇷 Goths · Brazil
802
+18
🇨🇴 Cumans · Colombia
966
-22
🇨🇴 Vietnamese · Colombia
790
-14
🇨🇴 Lithuanians · Colombia
788
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,137 13:03 31:57 — ⚔ Skirmisher Rush
23 975 13:59 30:40 37:14 ⚔ Drush into Scouts
19 822 12:16 23:57 36:37 ⚔ Archer Rush
17 730 13:39 21:10 36:38 ⛏ Fast Castle
13 573 15:53 26:08 — ⛏ Fast Castle
10 421 12:11 20:27 37:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,520 15,810 4,320 1,050 40,700 51,882
14,825 8,948 5,040 1,600 30,413 36,592
13,590 6,413 6,835 1,400 28,238 33,767
6,450 9,257 7,825 2,090 25,622 28,861
8,925 9,414 4,615 265 23,219 25,449
4,880 3,350 1,425 850 10,505 12,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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