AoeStats
← Franz Rupersky

Black Forest

508774250Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 68m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Cumans · Colombia
968
+10
🇨🇴 Vietnamese · Colombia
784
+18
🇪🇨 Malay · Ecuador
850
-36
🇪🇨 Huns · Ecuador
818
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 2,577 11:43 26:42 46:35 ⚔ Archer Rush
33 2,282 12:25 18:06 42:09 ⛏ Fast Castle
22 1,522 16:12 27:56 40:34
17 1,130 16:07 40:06 —

Resources

Player Food Wood Gold Stone Spent Collected
27,830 19,645 12,210 6,550 66,235 102,689
21,475 19,000 11,445 4,040 55,960 64,604
16,855 14,182 11,475 270 42,782 73,206
13,225 7,634 4,645 880 26,384 29,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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