AoeStats
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MegaRandom

510746196Analyzed
2v2 RM · 13h ago on Oct 2, 2026· 30m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Cumans · South Korea
1119
+14
🇪🇸 Spanish · Spain
1103
+15
🇹🇷 Cumans · Türkiye
1098
-15
🇹🇷 Armenians · Türkiye
1076
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,086 12:23 21:34 — ⚔ Fish Boom into Scouts
28 863 13:57 29:00 — ⛏ Fish Boom into Fire Galleys FC
27 810 12:52 18:08 — ⛏ Fish Boom FC
26 784 11:29 21:54 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,700 5,478 1,870 1,400 15,448 17,365
7,685 4,290 1,145 1,500 14,620 15,800
6,840 4,172 480 300 11,792 13,765
4,000 6,180 805 350 11,335 14,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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