AoeStats
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African Clearing

510739960Analyzed
4v4 RM · 9h ago on Oct 2, 2026· 54m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Cumans · South Korea
1108
+11
🇹🇼 Burgundians · Taiwan
1086
+12
🇨🇳 Slavs · China
1068
+13
🇨🇱 Teutons · Chile
965
+17
🇮🇹 Mongols · Italy
1063
-16
🇵🇪 Inca · Peru
1034
-15
🇧🇾 Georgians · Belarus
994
-13
🇮🇹 Bulgarians · Italy
889
-9
Player eAPM Actions Feudal Castle Imperial Opening
44 2,390 11:45 19:06 35:26 ⛏ Fast Castle
30 1,624 15:01 29:16 41:18 ⚔ Scouts into Archers
29 1,595 16:48 21:26 35:02 ⛏ Fast Castle
28 1,551 14:35 20:57 40:54 ⚔ Scout Rush
23 1,288 12:56 28:47 — ⚔ Scout Rush
20 1,072 12:40 18:19 36:50 ⛏ Fast Castle
14 778 14:03 21:59 38:44 ⚔ FC into Archers
9 484 15:42 20:45 46:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,990 21,335 12,600 4,515 69,440 75,655
27,040 18,055 17,615 3,635 66,345 68,845
34,875 14,955 10,645 1,305 61,780 71,381
21,715 12,867 6,840 1,800 43,222 48,551
18,360 9,570 5,545 1,750 35,225 37,514
14,840 9,680 5,190 3,325 33,035 36,470
12,440 8,755 2,970 2,650 26,815 31,105
6,650 4,295 870 850 12,665 16,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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