AoeStats
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Black Forest

510320381Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 66m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Khmer · Taiwan
1181
+15
🇮🇹 Magyars · Italy
1070
+20
🇹🇼 Franks · Taiwan
1166
-18
🇰🇷 Spanish · South Korea
1143
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 2,387 10:44 15:10 46:07 ⛏ Fast Castle
35 2,316 11:22 14:48 31:02 ⛏ Fast Castle
26 1,721 13:48 18:52 — ⛏ Fast Castle
25 1,678 12:21 18:01 33:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,675 14,611 22,790 4,810 101,886 116,728
33,570 19,834 18,505 3,310 75,219 93,177
19,080 22,598 10,885 1,795 54,358 69,974
14,615 10,586 6,440 2,635 34,276 35,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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