AoeStats
← lorddoc

MegaRandom

510972059Analyzed
3v3 RM · 4h ago on Oct 3, 2026· 23m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Burgundians · India
1433
+13
🇮🇳 Spanish · India
1432
+13
🇮🇳 Teutons · India
1399
+15
🇨🇭 Berbers · Switzerland
1420
-16
🇹🇷 Turks · Türkiye
1348
-13
🇧🇷 Jurchens · Brazil
1340
-12
Player eAPM Actions Feudal Castle Imperial Opening
71 1,666 10:40 20:18 — ⚔ Scout Rush
44 1,024 13:34 21:45 — ⚔ Drush FC
43 1,010 10:33 22:11 — ⚔ Scout Rush
43 1,009 12:04 15:55 — ⛏ Fast Castle
26 617 11:19 16:15 — ⛏ Fast Castle
16 379 10:04 17:14 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,040 3,128 2,575 0 12,743 12,841
5,725 2,986 1,030 650 10,391 10,870
4,915 3,860 270 650 9,695 10,770
6,030 2,553 710 200 9,493 10,340
3,900 3,562 410 200 8,072 8,149
3,875 3,110 250 750 7,985 8,099
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.