AoeStats
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Coastal Forest

510851778Analyzed
3v3 RM · 16h ago on Oct 2, 2026· 34m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Poles · Switzerland
1417
+16
🇬🇧 Bengalis · United Kingdom
1356
+19
🇪🇸 Gurjaras · Spain
1343
+19
🇨🇦 Aztecs · Canada
1441
-19
🇺🇸 Italians · United States
1427
-18
🇨🇦 Maya · Canada
1391
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 1,426 9:38 23:03 — ⚔ Archer Rush
37 1,276 10:40 16:16 — ⛏ Fish Boom FC
35 1,192 9:06 24:31 — ⚔ Archer Rush
33 1,120 10:28 21:45 — ⚔ Fish Boom into Scouts
29 1,011 10:40 15:19 — ⛏ Fish Boom FC
25 875 10:02 23:18 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,815 7,130 7,985 200 25,130 26,211
10,455 8,762 4,370 300 23,887 24,555
7,500 9,975 5,955 205 23,635 24,810
12,290 6,640 3,200 200 22,330 23,059
5,985 7,724 5,240 225 19,174 20,111
7,145 4,849 6,140 225 18,359 18,371
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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