AoeStats
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Arena

511025320Analyzed
2v2 RM · 2h ago on Oct 3, 2026· 46m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
859
+18
🇺🇸 Italians · United States
847
+18
🇹🇷 Spanish · Türkiye
937
-60
🇹🇷 Bohemians · Türkiye
853
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,183 11:05 16:06 31:17 ⛏ Fast Castle
29 1,347 10:54 15:10 34:15 ⛏ Fast Castle
25 1,141 11:02 19:54 39:28 ⚔ FC into Scouts
13 609 11:55 18:55 32:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,805 14,140 8,255 2,400 42,600 52,067
15,725 12,905 10,035 2,350 41,015 51,768
18,305 12,765 7,535 2,070 40,675 45,356
14,350 6,130 3,860 1,750 26,090 30,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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