AoeStats
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Yucatan

510832930Analyzed
2v2 RM · 21h ago on Oct 2, 2026· 60m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Berbers · Romania
919
+17
🇦🇷 Vietnamese · Argentina
882
+18
🇹🇷 Khmer · Türkiye
1000
-63
🇹🇷 Mongols · Türkiye
868
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 2,049 10:18 18:05 34:18 ⛏ Fast Castle
30 1,806 10:43 17:06 35:21 ⛏ Fast Castle
27 1,607 14:13 23:58 45:16 ⛏ Fast Castle
16 943 12:33 30:34 54:05 ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
27,195 20,497 20,750 2,250 70,692 79,736
23,115 14,480 23,960 1,400 62,955 72,746
?
23,250 20,795 15,690 1,400 61,135 65,415
11,655 6,165 3,630 1,865 23,315 24,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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