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Arabia

509743996Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 52m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1473
+14
🇫🇷 Magyars · France
1408
+17
🇫🇷 Britons · France
1397
+17
🇫🇷 Japanese · France
1326
+20
🇩🇪 Slavs · Germany
1437
-18
🇺🇸 Teutons · United States
1433
-17
🇫🇮 Poles · Finland
1427
-17
🇲🇽 Cumans · Mexico
1397
-16
Player eAPM Actions Feudal Castle Imperial Opening
68 3,539 8:50 23:33 42:55 ⚔ Scout Rush
40 2,117 12:00 28:33 49:36 ⚔ Archer Rush
39 2,058 9:22 24:21 44:40 ⚔ Scout Rush
39 2,018 9:00 24:42 46:29 ⚔ Scout Rush
36 1,897 9:35 26:00 42:00 ⚔ Archer Rush
35 1,819 10:12 25:37 45:04 ⚔ Scout Rush
34 1,791 9:01 25:02 42:32 ⚔ Archer Rush
26 1,377 15:28 23:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,500 14,039 17,470 3,400 62,409 68,873
30,740 10,754 14,545 1,700 57,739 63,037
16,355 18,184 13,575 1,825 49,939 59,823
24,220 10,896 11,225 1,205 47,546 49,631
13,300 13,976 10,750 2,250 40,276 48,270
18,505 10,393 8,920 1,675 39,493 43,766
10,625 14,916 8,125 525 34,191 40,150
15,985 6,935 5,470 1,760 30,150 31,971
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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