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Oasis

509735603Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 56m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1421
+16
🇪🇨 Persians · Ecuador
1376
+18
🇨🇱 Magyars · Chile
1375
+18
🇲🇽 Georgians · Mexico
1369
+18
🇫🇷 Franks · France
1494
-21
🇫🇷 Khmer · France
1426
-18
🇫🇷 Britons · France
1414
-17
🇫🇷 Japanese · France
1340
-14
Player eAPM Actions Feudal Castle Imperial Opening
75 4,220 9:10 25:52 44:34 ⚔ Scout Rush
62 3,487 9:16 21:36 40:20 ⚔ Scout Rush
59 3,325 9:08 21:39 39:07 ⚔ Scout Rush
49 2,741 9:19 24:28 40:38 ⚔ Scout Rush
40 2,243 22:36 44:22 — ⚔ Skirms into Towers
38 2,143 10:19 22:33 40:54 ⚔ Archer Rush
34 1,931 15:42 31:52 42:26 ⚔ Archer Rush
30 1,670 11:26 21:36 48:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,815 22,314 22,025 2,520 78,674 95,490
40,405 17,738 13,480 1,600 73,223 75,928
36,175 22,340 8,960 3,625 71,100 76,450
28,705 12,813 9,235 1,075 51,828 52,867
12,010 18,048 13,260 950 44,268 51,236
21,180 10,273 9,075 3,665 44,193 50,612
17,245 16,448 6,965 1,900 42,558 44,716
8,725 12,702 730 1,165 23,322 26,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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