AoeStats
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Fortress

507335061Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 1m 4s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Lithuanians · France
1651
+10
🇲🇦 Bengalis · Morocco
1556
+14
🇫🇷 Malay · France
1449
+18
🇫🇷 Malians · France
1441
+18
🇧🇷 Georgians · Brazil
1551
-17
🇲🇽 Inca · Mexico
1516
-16
🇨🇳 Bohemians · China
1485
-14
🇺🇸 Vietnamese · United States
1461
-13
Player eAPM Actions Feudal Castle Imperial Opening
85 92 — — —
62 67 — — —
58 62 — — —
54 58 — — —
41 44 — — —
38 41 — — —
36 39 — — —
1 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 0 0 0 250 90
200 0 0 0 200 150
100 100 0 0 200 60
100 0 0 0 100 50
0 100 0 0 100 62
50 0 0 0 50 90
50 0 0 0 50 109
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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