AoeStats
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Nomad

506917102Analyzed
3v3 RM · 17d ago on Sep 15, 2026· 39m 38s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Malians · France
1479
+10
🇫🇷 Italians · France
1429
+12
🇫🇷 Koreans · France
1377
+14
🇨🇭 Japanese · Switzerland
1403
-16
🇵🇪 Koreans · Peru
1347
-12
🇮🇪 Lithuanians · Ireland
1238
-8
Player eAPM Actions Feudal Castle Imperial Opening
40 1,582 13:01 18:20 35:31 ⛏ Fish Boom FC
31 1,232 12:55 20:38 35:31 ⛏ Fish Boom into Galleys FC
30 1,178 14:03 18:41 — ⛏ Fish Boom FC
25 997 12:41 21:03 38:05 ⚔ Fish Boom into Towers FC
25 1,010 14:49 19:03 39:09 ⛏ Fish Boom FC
19 744 12:50 16:59 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,025 15,592 6,700 2,500 36,817 40,053
9,785 14,363 3,925 3,680 31,753 32,476
11,515 11,069 4,380 2,605 29,569 30,067
8,750 11,446 3,435 1,725 25,356 25,929
8,100 10,265 2,665 2,500 23,530 26,603
7,770 5,369 3,190 850 17,179 20,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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