AoeStats
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MegaRandom

506911216Analyzed
3v3 RM · 17d ago on Sep 15, 2026· 33m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
1568
+11
🇧🇷 Jurchens · Brazil
1499
+13
🇩🇪 Mongols · Germany
1476
+14
🇫🇷 Italians · France
1493
-14
🇫🇷 Magyars · France
1442
-13
🇫🇷 Britons · France
1388
-11
Player eAPM Actions Feudal Castle Imperial Opening
67 2,217 10:04 22:54 — ⛏ Fish Boom into Galleys FC
39 1,304 10:12 20:52 — ⛏ Fish Boom into Fire Galleys into Galleys FC
33 1,083 10:12 19:05 30:56 ⛏ Fish Boom into Galleys FC
33 1,091 9:51 24:53 — ◆ Galleys FC
30 997 11:17 20:03 — ◆ Fire Galleys into Galleys FC
25 837 11:18 17:54 29:30 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
7,800 16,415 5,490 850 30,555 32,437
6,750 12,185 2,900 300 22,135 25,527
7,450 10,088 3,050 200 20,788 23,214
5,575 10,003 2,300 750 18,628 19,360
6,825 8,135 2,460 785 18,205 20,209
7,270 6,383 2,730 900 17,283 18,537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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