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African Clearing

505512361Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 48m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1584
+13
🇪🇸 Vikings · Spain
1515
+16
🇩🇪 Spanish · Germany
1478
+18
🇲🇽 Vietnamese · Mexico
1439
+19
🇲🇦 Hindustanis · Morocco
1621
-20
🇨🇭 Japanese · Switzerland
1518
-17
🇫🇷 Koreans · France
1484
-15
🇫🇷 Persians · France
1456
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 2,971 10:38 23:07 40:52 ⚔ Archer Rush
55 2,654 12:58 16:34 47:16 ⛏ Fast Castle
50 2,405 13:23 17:50 39:30 ⛏ Fish Boom FC
47 2,256 13:12 17:38 42:11 ⛏ Fast Castle
38 1,824 12:12 20:06 37:12 ⚔ Archer Rush
28 1,334 13:12 21:30 — ⛏ Fish Boom FC
27 1,304 12:29 17:13 — ⛏ Fast Castle
25 1,215 13:11 20:20 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
25,550 9,043 8,200 3,880 46,673 51,343
19,025 15,880 5,425 3,430 43,760 51,028
16,910 14,200 8,685 1,725 41,520 44,483
12,160 14,060 10,660 1,050 37,930 44,121
14,990 7,224 7,320 1,050 30,584 35,730
10,990 10,433 2,290 825 24,538 30,805
9,880 6,679 2,740 955 20,254 22,321
6,750 8,871 1,860 1,275 18,756 18,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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