AoeStats
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MegaRandom

504826899Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 65m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Georgians · Colombia
1569
+16
🇹🇷 Sicilians · Türkiye
1504
+19
🇺🇸 Khmer · United States
1485
+19
🇫🇷 Bulgarians · France
1478
+20
🇲🇦 Vietnamese · Morocco
1698
-24
🇫🇷 Spanish · France
1557
-18
🇫🇷 Huns · France
1531
-17
🇫🇷 Malians · France
1471
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 4,283 12:54 19:04 63:42 ⛏ Fast Castle
46 2,998 13:16 17:13 36:17 ⛏ Fast Castle
43 2,791 13:00 16:50 62:24 ⛏ Fast Castle
36 2,363 11:36 15:27 44:39 ⛏ Fast Castle
35 2,288 12:25 16:58 60:17 ⛏ Fast Castle
30 1,963 11:58 15:52 32:40 ⛏ Fast Castle
27 1,779 12:44 17:16 38:26 ⛏ Fast Castle
25 1,622 12:48 16:39 42:50 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
41,895 34,703 36,420 6,665 119,683 135,955
35,690 45,597 20,790 7,235 109,312 121,990
54,505 20,289 16,480 1,560 92,834 106,823
43,050 29,570 12,515 4,340 89,475 108,943
44,930 18,252 11,360 4,300 78,842 80,879
32,755 28,089 4,690 3,080 68,614 70,532
25,060 27,938 9,920 4,260 67,178 69,047
27,710 21,454 5,770 2,525 57,459 57,702
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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