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African Clearing

504592769Analyzed
4v4 RM · 27d ago on Sep 5, 2026· 47m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Koreans · Belgium
1617
+14
🇩🇪 Mongols · Germany
1576
+16
🇺🇸 Poles · United States
1555
+17
🇩🇪 Magyars · Germany
1507
+19
🇲🇦 Berbers · Morocco
1725
-23
🇫🇷 Vietnamese · France
1541
-15
🇫🇷 Mongols · France
1536
-15
🇫🇷 Persians · France
1497
-13
Player eAPM Actions Feudal Castle Imperial Opening
72 3,442 13:53 18:21 — ⛏ Fast Castle
62 2,942 13:44 23:35 44:22 ⚔ Archer Rush
49 2,341 14:11 18:21 46:01 ⛏ Fish Boom FC
39 1,861 14:16 18:05 40:06 ⛏ Fast Castle
36 1,728 13:05 16:49 — ⛏ Fast Castle
34 1,642 12:40 16:51 36:07 ⛏ Fast Castle
31 1,474 12:09 23:04 42:23 ⚔ Scouts into Skirms
29 1,390 15:38 26:06 46:59 ⚔ Fish Boom FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
31,380 11,707 27,090 1,150 71,327 72,683
21,605 17,476 12,500 6,155 57,736 63,672
25,490 12,302 14,595 3,225 55,612 60,779
16,225 17,707 11,185 2,935 48,052 51,431
13,900 16,855 9,780 1,650 42,185 43,305
18,200 9,580 4,530 2,000 34,310 37,605
10,865 13,111 5,920 4,195 34,091 34,548
11,825 10,964 2,160 1,735 26,684 28,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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