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African Clearing

504299807Analyzed
4v4 RM · 28d ago on Sep 4, 2026· 48m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Portuguese · Australia
1864
+9
🇩🇪 Spanish · Germany
1763
+14
🇫🇷 Ethiopians · France
1759
+14
🇧🇷 Berbers · Brazil
1758
+14
🇫🇷 Shu · France
1831
-17
🇫🇷 Bohemians · France
1807
-16
🇲🇦 Slavs · Morocco
1734
-13
🇫🇷 Tatars · France
1480
-5
Player eAPM Actions Feudal Castle Imperial Opening
53 2,563 12:29 16:48 35:34 ⛏ Fast Castle
52 2,516 12:51 16:40 34:53 ⛏ Fast Castle
52 2,517 14:04 18:07 — ⛏ Fish Boom FC
51 2,496 13:11 18:11 37:32 ⛏ Fast Castle
51 2,459 11:36 25:00 — ⚔ Skirmisher Rush
42 2,021 12:15 21:09 44:27 ⚔ Archer Rush
39 1,878 14:01 18:01 — ⛏ Fast Castle
36 1,741 13:29 17:24 44:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,480 13,029 21,770 1,850 63,129 65,308
24,255 11,507 12,665 2,355 50,782 50,441
26,145 10,952 9,395 2,355 48,847 53,624
9,775 10,443 24,895 2,350 47,463 48,525
14,275 14,298 13,285 3,045 44,903 47,603
20,450 13,450 8,235 600 42,735 43,257
11,955 14,401 9,980 1,350 37,686 37,830
16,140 14,362 4,325 2,300 37,127 40,997
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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