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African Clearing

503888898Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 41m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1703
+8
🇵🇹 Mongols · Portugal
1574
+13
🇦🇺 Portuguese · Australia
1538
+14
🇺🇸 Hindustanis · United States
1445
+19
🇨🇭 Japanese · Switzerland
1547
-15
🇫🇷 Vietnamese · France
1530
-14
🇫🇷 Persians · France
1493
-13
🇫🇷 Lithuanians · France
1452
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 1,875 12:25 25:25 — ⛏ Fast Castle
42 1,730 11:38 23:59 — ⚔ Scout Rush
42 1,749 12:48 17:04 31:03 ⛏ Fast Castle
36 1,472 13:20 17:00 36:52 ⛏ Fast Castle
32 1,322 15:57 19:51 — ⚔ Drush FC
29 1,215 14:11 30:41 — ⚔ Archer Rush
28 1,169 13:50 19:04 38:52 ⛏ Fast Castle
27 1,124 13:58 21:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,545 15,196 7,875 3,750 45,366 60,397
16,695 10,650 6,645 1,855 35,845 37,132
15,205 10,282 3,700 1,850 31,037 33,879
13,850 8,324 5,545 1,450 29,169 31,128
11,325 10,470 895 1,550 24,240 25,205
11,570 7,439 1,555 2,160 22,724 23,864
8,515 6,454 3,200 425 18,594 19,750
8,335 5,361 2,790 850 17,336 18,285
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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