AoeStats
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Fortress

507272593Analyzed
4v4 RM · 13d ago on Sep 17, 2026· 91m 59s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Italians · Taiwan
1335
+15
🇨🇳 Sicilians · China
1329
+15
🇻🇳 Goths · Vietnam
1238
+19
🇹🇼 Berbers · Taiwan
1093
+25
🇹🇼 Slavs · Taiwan
1339
-20
🇩🇪 Wu · Germany
1331
-20
🇨🇭 Cumans · Switzerland
1277
-17
🇹🇼 Turks · Taiwan
1271
-17
Player eAPM Actions Feudal Castle Imperial Opening
63 5,788 7:36 11:17 39:57 ⛏ Fast Castle
53 4,854 7:20 11:23 36:35 ⛏ Fast Castle
46 4,192 7:13 12:32 48:32 ⛏ Fast Castle
42 3,821 8:36 12:03 52:38 ⛏ Fast Castle
42 3,866 7:00 18:07 37:28 ⛏ Fast Castle
27 2,450 6:46 11:23 44:36 ⛏ Fast Castle
24 2,234 8:01 12:07 17:29 ◆ FC into Fast Imp
17 1,591 7:54 11:44 27:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
115,240 58,380 32,770 7,270 213,660 224,236
88,360 61,861 53,340 3,005 206,566 213,584
70,185 41,220 22,810 4,670 138,885 152,693
72,720 51,875 9,085 2,315 135,995 153,817
75,595 37,025 19,550 2,500 134,670 145,070
29,015 59,684 40,685 4,580 133,964 154,240
54,650 46,828 27,410 2,625 131,513 149,689
43,715 45,730 38,600 3,150 131,195 143,047
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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