AoeStats
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Pilgrims

507076919Analyzed
4v4 RM · 14d ago on Sep 16, 2026· 85m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
53 4,510 12:21 17:38 39:13 ⚔ Fish Boom FC into Archers into Galleys
44 3,723 10:46 26:39 44:49 ⛏ Fish Boom FC
39 3,314 12:59 28:50 43:39 ⛏ Fish Boom into Galleys
39 3,304 8:58 25:30 56:52 ⚔ Fish Boom into M@A
30 2,565 14:04 23:05 49:29 ⚔ Fish Boom into M@A
26 2,203 12:12 19:24 42:14 ⛏ Fish Boom FC
21 1,827 11:37 24:31 60:36 ⛏ Fish Boom
18 1,508 14:38 22:56 49:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
77,175 29,910 44,195 4,425 155,705 158,718
65,645 43,477 26,830 11,670 147,622 147,283
50,710 37,750 18,225 1,800 108,485 117,244
38,205 36,145 13,420 1,200 88,970 110,791
20,330 36,860 28,875 2,805 88,870 103,509
45,530 20,304 20,945 1,250 88,029 104,464
40,440 17,586 15,530 4,245 77,801 87,171
17,340 12,502 5,140 3,425 38,407 47,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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