AoeStats
← tony10246

Black Forest

507069079Analyzed
4v4 RM · 15d ago on Sep 16, 2026· 55m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Portuguese · Taiwan
1264
+15
🇺🇸 Georgians · United States
1240
+16
🇨🇳 Poles · China
1236
+16
🇨🇦 Celts · Canada
1226
+16
🇹🇼 Persians · Taiwan
1356
-21
🇻🇳 Khmer · Vietnam
1275
-17
🇯🇵 Turks · Japan
1189
-14
🇹🇼 Cumans · Taiwan
1118
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 3,076 10:24 14:40 28:07 ⛏ Fast Castle
50 2,755 12:27 16:20 32:40 ⛏ Fast Castle
49 2,691 11:43 15:41 31:49 ⛏ Fast Castle
32 1,787 10:15 17:56 34:56 ⛏ Fast Castle
32 1,745 10:54 17:27 31:21 ⛏ Fast Castle
27 1,499 13:39 18:20 35:57 ⛏ Fast Castle
25 1,396 10:55 19:00 31:00 ⛏ Fast Castle
22 1,200 12:55 16:38 34:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
79,325 19,592 34,370 4,900 138,187 148,546
42,525 45,280 14,365 2,400 104,570 115,744
44,290 16,180 35,045 3,025 98,540 117,985
29,785 21,900 14,255 1,610 67,550 95,462
17,005 27,153 15,325 620 60,103 71,780
14,070 19,865 12,860 4,350 51,145 69,843
10,300 11,961 5,130 2,795 30,186 32,134
9,235 7,348 8,975 2,600 28,158 38,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.