AoeStats
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Pilgrims

507066628Analyzed
4v4 RM · 14d ago on Sep 16, 2026· 16m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Armenians · Taiwan
1346
+10
🇻🇳 Cumans · Vietnam
1262
+13
🇯🇵 Dravidians · Japan
1172
+17
🇹🇼 Vietnamese · Taiwan
1097
+21
🇨🇳 Lithuanians · China
1234
-17
🇧🇷 Italians · Brazil
1214
-16
🇹🇼 Spanish · Taiwan
1194
-15
🇹🇼 Persians · Taiwan
1151
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 646 9:41 — — ⛏ Fish Boom into Fire Galleys
35 571 10:25 — — ⛏ Fish Boom
33 547 10:00 — — ⛏ Fish Boom
31 504 10:52 — — ⛏ Fish Boom into Galleys FC
27 443 11:34 — — ⛏ Fish Boom FC
18 298 12:00 — — ⛏ Fish Boom
16 259 9:26 13:25 — ⛏ Fish Boom FC
12 195 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,770 3,260 635 100 7,765 7,677
2,550 3,980 790 100 7,420 6,876
3,085 2,155 700 100 6,040 5,600
1,875 3,450 425 215 5,965 6,728
2,475 2,750 250 100 5,575 5,791
1,750 2,750 435 100 5,035 5,506
1,300 2,075 0 100 3,475 3,839
500 900 50 100 1,550 1,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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