AoeStats
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Arena

508756192Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 48m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1042
+15
🇩🇪 Persians · Germany
1040
+15
1018
+15
🇦🇷 Khmer · Argentina
1326
-27
🇦🇷 Turks · Argentina
883
-10
🇦🇷 Georgians · Argentina
836
-8
Player eAPM Actions Feudal Castle Imperial Opening
23 1,127 11:42 14:44 27:19 ⛏ Fast Castle
23 1,139 10:31 17:58 35:41 ⛏ Fast Castle
23 1,128 10:39 14:13 32:01 ⛏ Fast Castle
20 985 9:42 15:58 31:55 ⛏ Fast Castle
19 948 11:10 17:52 38:38 ⛏ Fast Castle
18 857 11:42 15:39 36:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,855 11,715 14,020 1,700 48,290 64,709
17,215 15,320 8,825 1,150 42,510 47,399
17,305 10,210 9,225 2,325 39,065 42,305
11,015 12,260 8,760 4,305 36,340 46,614
14,185 13,273 4,905 2,240 34,603 37,951
9,180 11,505 5,925 1,150 27,760 38,371
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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