AoeStats
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MegaRandom

508316593Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 103m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Turks · Switzerland
1056
+16
🇬🇧 Tupi · United Kingdom
1043
+17
🇩🇪 Dravidians · Germany
1037
+17
🇮🇹 Bohemians · Italy
1082
-17
🇦🇷 Chinese · Argentina
1060
-17
🇹🇷 Vietnamese · Türkiye
1037
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 3,073 10:47 18:19 35:10 ⛏ Fish Boom FC
28 2,847 11:13 15:41 33:37 ⛏ Fast Castle
23 2,396 13:21 17:45 25:12 ⛏ Fish Boom FC
22 2,266 11:32 16:05 31:57 ⛏ Fast Castle
19 1,932 11:03 17:01 32:42 ⚔ FC into Scouts
16 1,693 12:17 19:49 40:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,300 30,814 30,385 2,925 132,424 160,094
68,135 34,570 24,140 4,250 131,095 134,935
41,355 47,310 30,000 7,100 125,765 150,041
65,630 26,500 22,255 3,365 117,750 121,579
23,480 38,003 28,425 1,700 91,608 93,222
15,860 30,503 20,330 4,995 71,688 120,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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