AoeStats
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Arena

508310773Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 55m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1095
+14
🇲🇽 Italians · Mexico
1086
+14
🇧🇷 Slavs · Brazil
1052
+16
🇺🇸 Poles · United States
1033
+16
🇳🇴 Vikings · Norway
1061
-15
🇫🇷 Franks · France
1061
-16
🇩🇪 Khmer · Germany
1052
-15
🇬🇧 Dravidians · United Kingdom
1016
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,542 10:33 14:52 30:05 ⛏ Fast Castle
29 1,610 11:06 18:02 31:03 ⛏ Fast Castle
27 1,498 11:31 18:18 28:08 ⛏ Fast Castle
25 1,393 11:08 15:13 31:30 ⛏ Fast Castle
23 1,256 10:59 16:09 31:03 ⛏ Fast Castle
21 1,174 10:39 14:25 28:18 ⛏ Fast Castle
17 926 11:25 15:48 32:21 ⛏ Fast Castle
16 885 12:10 17:21 28:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,350 42,230 23,370 2,905 98,855 116,303
41,355 20,935 21,935 850 85,075 87,032
38,010 24,945 16,150 3,100 82,205 110,289
31,460 20,155 18,960 6,900 77,475 98,371
37,960 14,875 8,290 3,000 64,125 74,539
25,460 20,494 7,490 2,280 55,724 62,539
26,245 11,210 12,235 1,970 51,660 57,181
14,870 10,049 5,575 1,430 31,924 34,290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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