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Black Forest

510079811Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 57m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
1131
+7
🇫🇷 Persians · France
859
+17
🇨🇳 Italians · China
805
+20
🇹🇼 Celts · Taiwan
802
+19
🇪🇸 Mongols · Spain
908
-16
🇵🇹 Lithuanians · Portugal
900
-16
🇩🇪 Vietnamese · Germany
889
-16
🇵🇰 Celts · Pakistan
876
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,185 11:50 16:19 30:36 ⛏ Fast Castle
31 1,769 16:47 22:45 34:32 ⛏ Fast Castle
28 1,623 11:08 18:28 31:21 ⛏ Fast Castle
24 1,348 10:40 16:58 29:33 ⛏ Fast Castle
21 1,177 12:52 17:43 36:16 ⛏ Fast Castle
16 939 13:47 20:53 31:15 ⚔ Tower Rush
16 898 12:11 23:25 37:07 ⛏ Fast Castle
13 770 12:11 21:11 32:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,435 30,610 16,930 2,250 89,225 99,793
26,635 31,214 20,475 2,390 80,714 96,999
26,010 18,565 22,485 1,600 68,660 97,256
23,255 22,810 11,215 3,475 60,755 74,623
22,605 18,626 12,550 2,490 56,271 91,075
15,020 20,906 14,110 1,095 51,131 64,910
27,500 12,885 5,905 2,650 48,940 59,085
16,020 11,950 8,540 3,100 39,610 45,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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