AoeStats
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MegaRandom

507243551Analyzed
2v2 RM · 16d ago on Sep 17, 2026· 73m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Lithuanians · Switzerland
930
+9
🇬🇧 Celts · United Kingdom
697
+17
🇹🇷 Mongols · Türkiye
799
-15
🇺🇸 Goths · United States
693
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 2,372 11:48 24:17 37:47 ⚔ Scout Rush
20 1,483 14:03 25:50 41:56 ⛏ Fish Boom FC
19 1,361 10:52 18:07 31:12 ⚔ Fish Boom FC into Scouts
8 556 12:17 25:43 36:45 ⚔ Skirms into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
30,985 24,585 24,435 3,730 83,735 116,747
32,690 13,280 13,205 3,325 62,500 63,344
26,330 18,555 8,760 2,200 55,845 65,388
16,590 17,604 13,185 3,100 50,479 51,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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